AI Insights · Timothy · April 2023
Top 5 Basketball Games on Android in Australia Q1 2023
Discover the performance of the top 5 basketball games on Android in Australia for Q1 2023. Weekly downloads, revenue, and active user trends are examined.
In Q1 2023, the top five basketball games on Android in Australia showcased varied performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics.
NBA 2K Mobile Basketball Game from 2K, Inc. saw weekly revenue peaking at around $1.7K at the end of December, followed by a decline and fluctuations, ending March with approximately $1K. Weekly downloads fluctuated, peaking in the first week of January at over 1.2K and then stabilizing around 800-900 towards the end of the quarter. Active users started at 2.6K in late December, dipped to around 1.8K by the end of January, and then saw a slight recovery to over 2.1K by the end of March.
SLAM DUNK from TV Animation by Program Twenty Three exhibited a more modest revenue pattern, starting at $720 in late December, dipping to $187 in early February, and ending March with $368. Downloads remained low throughout the quarter, ranging from 16 to 31 per week. Active users saw minor fluctuations, hovering around 50-60 users weekly.
NBA SuperCard Basketball Game from 2K, Inc. experienced relatively stable revenue with peaks around $727 in early January and $696 in late March. Weekly downloads were steady, ranging from 43 to 73. Active users exhibited a slight decline, starting at 177 in late December and ending March at 147.
Basketball Stars: Multiplayer by Miniclip.com showed a mixed performance with revenue peaking at $726 in mid-January and dropping to $199 in mid-March, before ending the quarter at $398. Downloads were strong, peaking at 1.3K in early January and maintaining a healthy range of 800-1.3K throughout the quarter. Active users started at 2.3K in late December, peaked at 2.6K in mid-January, and declined to around 2K by the end of March.
Streetball Allstar by racoonDigi saw weekly revenue starting at $280 in late December, peaking at $566 in mid-January, and gradually declining to $131 by the end of March. Downloads were low, with a notable peak at 164 in early February and generally ranging between 21-42. Active users peaked at 1.4K in early February and ended the quarter with around 1K.
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